﻿package frEngine.animateControler.uvControler
{
    import frEngine.animateControler.*;

    public class UvOffsetControlerBase extends MeshAnimateBase
    {
        private var _index:int;
        protected var _value:Number = 0;

        public function UvOffsetControlerBase(param1:int)
        {
            this._index = param1;
            return;
        }// end function

        override public function get type() : int
        {
            throw new Error("请覆盖type方法！");
        }// end function

        public function uvOffsetChangeHander() : void
        {
            return;
        }// end function

    }
}
